AI Insights · Timothy · January 2022
Top 5 Golf Games Performance in Guatemala - Q4 2021
An overview of the performance of the top 5 golf games in Guatemala for Q4 2021, highlighting trends in downloads, revenue, and active users.
The fourth quarter of 2021 showcased interesting trends for the top golf games on a unified platform in Guatemala. Here’s a detailed look at the performance of these apps based on Sensor Tower data.
Golf Clash - Golfing Simulator from Electronic Arts saw a notable increase in weekly revenue, peaking at around $200 in the week of December 20. Weekly downloads fluctuated, with a high of 69K in early October and a low of 28K in mid-November. Active users showed a slight decline from 85K at the start of the quarter to 82K by the end of December.
Golf Rival - Multiplayer Game by Zynga Inc. experienced varying weekly revenue, reaching $117 in mid-October before dropping to $27 in early December. Downloads peaked at 330K in early October but saw a general decline, ending the quarter at 63K. Active users started strong at 1.26M, with a noticeable decrease to 833K by the end of December.
Golf Battle from Miniclip.com maintained steady weekly revenue, with a high of $108 in early December. Downloads were relatively stable, averaging around 1.2M throughout the quarter. Active users hovered around 9.8M but saw a slight decrease to 8.8M by the end of December.
Golf King - World Tour by Rising Wings, Inc. had more modest numbers, with revenue peaking at $52 in the final week of December. Downloads were low, reaching a maximum of 23K at the start of the quarter. Active users remained relatively stable, averaging around 210K.
WGT Golf by WGT showed consistent weekly revenue, peaking at $37 at the end of November. Downloads were minimal, with a maximum of 19K in mid-December. Active users remained steady, averaging around 140K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.